![]() It's something completely different.Īt best, Engineering is only 1/3rd a DoT spec. You see, more than 80% of all skills and passives focus on DoTs (to be generous). Toxic Surge - Weakening Blast now triggers on Corrosive Grenade DoT Toxic Regulators - DoTs don't ruin incapacitating effects of other classesĬaustic Substances - increased trigger chance for DoTs Weakening Blast - deals damage whenever a DoT triggersĭevouring Microbes - increased DoT damage against targets with <30% HP ![]() Lethal Purpose - energy management based on DoTsĬorrosive Microbes - increased trigger chance for DoTsĭecay - increased DoT duration (lingering) Lethal Injector - increased DoT durationĬull - skill replacement to trigger DoTs Unlike Engineering, Virulence is truly centered around DoTs. Even worse, this overly simplified categorization is then used to justify dicrepancies in the DPS ranking. and this is the more blatant exaggeration. Sure, I'm exaggerating things a bit (on purpose), but calling Engineering is a DoT spec puts it in the same category as Virulence. ![]() As soon as a class has 3 or more DoTs, it must be a one, no matter what the other skills and passives are. To me, It seems that some players are all too quick to call it a DoT spec, looking for anything that would justify calling it this way. See, mentioning Electrified Railgun is one of the reasons why it unsettles me. Touch device users, explore by touch or with swipe gestures. When autocomplete results are available use up and down arrows to review and enter to select. Technically, with three DoTs (IP, CD and Electrified Railgun) and abilities that procs more damage on DoT'ed targets (EMP), it's rather close to the bill SWTOR Sharpshooter 6.0+ Gunslinger Guide (PvE) for beginner players and more experienced veterans: builds, rotations, tips, all you need Pinterest. I suggest Dulfy's class calculator to learn the name of the various abilities and their mirror equivalent you might be familiar with. And the offhand's accuracy make the damage slightly spikier for GS and merc compared to their mirror, I guess, has they hit slightly harder when offhand hits, and slightly less when it doesnt, but it quickly even out. That was fixed and brought in line.įor the rest, a Marskman sniper is exactly the same as a Sharpshooter Gunslinger, just different ability names and animations. in 1.0, Gunnery Commando's High Impact Bolt, was hitting hard than merc's rail shot (the mirror ability) has it was not correctly taking credit for the offhand barrel of the merc. Still, if those happen, they are considered bug mostly and fixed normallyĮx. ![]() I recall a slight timing difference made carnage better than combat by a slight margin in 4.0, not sure it was ever fixed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |